Projects

Tech Programmer at Massive Entertainment

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I worked on the tech team for Avatar project for Ubisoft. I worked on implementing and maintaining tech features for the in-house Snowdrop Engine.

Some of the tech I worked on included the impostor system for tree rendering, a low-res GI fallback system, fog and atmospheric effects, and shaders. Tech art tools, etc....

In that job, I worked closely with tech programmers in my team, with other developers using Snowdrop on other projects, as well as tech artists.